Gameplay Video

Well, so much for weekly coding updates… but now you get updates when I have something cool to say/share…

And I do :)

I’ve added some code to make the game run at a fixed frame rate and export screenshots at regular intervals.

Then a script to cram most of those into an animated gif… in other words…

Our First Gameplay Video!

Gameplay 01

In this video you see the main game mechanic of scrambling to find a word to finish a sentence while a human is occasionally shouting at you.

You can see some stuff that might be more-or-less finished, like the way the thought bubbles move/look, and some stuff that needs a lot of work, like the spreading red (caused by my characters phobia of sheep) which needs to be way more panic-y and be more obviously chasing you down.

2 thoughts on “Gameplay Video

  • July 16, 2015 at 4:20 am

    I like the general idea of the game but I don’t know that I’m in love with the thought bubble UI, which feels a little messy to me. I get the context that it’s supposed to represent what a mind looks like when it’s thinking of answers, but in terms of UX it feels a little confusing. That may just be because this is a GIF and I’m not actually playing the game though. Good luck, and hope to see more soon!

    • July 16, 2015 at 10:08 am

      Yeah, it feels a lot different when you’ve got your mouse over the bubble. This video would probably be much better if you could see my mouse pointer.

      I think once you know how it works (click one of the bigger bubbles around the outside) then it’s pretty easy/obvious. Functionally, it’s just a circular menu.

      We’re planning to make some sort of intro thing that shows/tells you how to navigate, like


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